
Stars Without Number · Module
Breakout at Kestrel's Claw
A Stars Without Number: Revised Edition Adventure
Dr. Aveline Cho has uncovered a pre-Scream navigational secret powerful enough to reshape a sector. She's now a prisoner aboard the mercenary cruiser Kestrel's Claw. You have eighteen hours to get her out.
The Mission
The Kestrel's Claw is filled with competing agendas, corrupt officers, undercover operatives, and mercenaries who aren't all eager to die for their employer. Every decision advances the mission clock — security tightens, reinforcements arrive, and the window for a clean extraction rapidly disappears.
Sneak aboard with forged credentials. Turn a frightened quartermaster into an inside ally. Sabotage engineering for the perfect distraction. Or blast straight through the hull to the detention block. No two playthroughs unfold the same.
The prisoner is alive. The clock is ticking. Can your crew pull off the breakout before the Kestrel's Claw becomes your tomb?
Inside the Module
Cinematic Extraction
A high-stakes rescue aboard a hostile mercenary cruiser — infiltration, firefights, and impossible choices from the first breach to the last airlock.
Dynamic Mission Clock
Every action tightens the noose. Security escalates, reinforcements arrive, and the window for a clean extraction closes in real time.
3–6 Players · 6–8 Hours
Playable as a one-shot, a 2–3 session arc, or dropped straight into an ongoing Stars Without Number: Revised Edition campaign.
Seven Decks, Fully Mapped
Tactical deck plans of the Kestrel's Claw, memorable NPCs with conflicting loyalties, and multiple endings driven by player choice.
What's Included
- ▸Complete one-shot or short campaign for Stars Without Number: Revised Edition
- ▸Multiple infiltration paths — stealth, social, hacking, or overwhelming firepower
- ▸Dynamic Mission Clock that escalates tension throughout the adventure
- ▸Memorable NPCs with hidden motivations and shifting loyalties
- ▸Seven fully detailed decks of the Kestrel's Claw with tactical maps
- ▸Random complications that keep every session unpredictable
- ▸Multiple endings based on player decisions and mission success
- ▸GM handouts, pregenerated characters, and quick-reference stat blocks
- ▸Built-in sequel hook for continuing the campaign
Run the Mission
Perfect for convention games, one-shots, or a memorable side mission in your ongoing Stars Without Number campaign.
